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Development · Dawn Upon Us

Moving to HDRP

As part of the move toward hyper-realism, Dawn Upon Us has officially moved to Unity’s High Definition Render Pipeline (HDRP).

The previous versions of the game were built using URP. It worked well while we were establishing the game, but the visual target for Dawn has grown substantially.

HDRP gives us much more room to push realistic lighting, shadows, atmospheric effects, clouds, fog, reflections, water, materials, interiors, weapons and long-distance environments.

Combined with the new 8 km × 8 km island, this marks what we’re treating as the new foundation of Dawn Upon Us.

Rather than continuing to rebuild pieces of the previous world, we’re applying everything we learned to a cleaner foundation designed around the game Dawn has become.

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