From Low Poly to Hyper-Realistic
Another major change has been the entire visual direction of Dawn Upon Us.
The project originally started with a much more low-poly/stylized appearance. It allowed us to prototype quickly, but as development continued, it became obvious that it wasn’t the game we actually wanted to make.
So we changed direction.
Dawn Upon Us is now being developed as a hyper-realistic open-world survival game.
That decision affects essentially everything:
- environments and terrain
- buildings and infrastructure
- vegetation
- characters
- weapons
- animations
- lighting
- weather and atmosphere
- materials
- water
- visual effects
We’re no longer designing around what worked for the original low-poly version. New content is being judged against the new realistic visual target.
